The tileset and palette will be optimized to fit in the platform hardware limits, taking advantage of X/Y flip if possible. If you have drawn a mockup of how a screen should look, the Image to Tiles tool can also generate a tilemap, tileset, and palette. It supports multiple tilemap formats, including GBC or GBA tile attributes, SGB borders, and some Pokémon-specific compression formats. It supports palettes and tile attributes like X/Y flip and priority, and has editing features like undo/redo, flood fill, replacing or swapping tiles, multi-tile selection, etc. If you have extracted a tilemap from a ROM, and optionally a tileset image, Tilemap Studio can open them and edit the tilemap. Tilemap Studio was designed with the Pokémon disassembly projects in mind, but it works with any GB, SGB, GBC, GBA, NDS, or SNES files. A tilemap editor and creator for the Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, and SNES.
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